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2019 GTC San Jose

S9177 - Integrating the NVIDIA Material Definition Language MDL in Your Application

Session Speakers
Session Description

The NVIDIA MDL SDK provides a rich toolset to integrate MDL in a wide range of renderers, from physically based ray tracing to real-time applications. In this tutorial-like session, we'll show how MDL materials and texturing functions can be compiled for OptiX/CUDA, x86, and OpenGL target platforms. We'll also discuss how the MDL Distiller can be used to simplify MDL materials for use with real-time rendering solutions. Developers will learn about the available APIs and example code.


Additional Information
Rendering/Ray Tracing
Real-Time Graphics Rendering/Ray Tracing Tools/Libraries
Architecture / Engineering / Construction Gaming Media & Entertainment
Advanced technical
Talk
50 minutes
Session Schedule