No
Yes
View More
View Less
Working...
Close
OK
Cancel
Confirm
System Message
Delete
My Schedule
An unknown error has occurred and your request could not be completed. Please contact support.
Scheduled
Scheduled
Wait Listed
Personal Calendar
Speaking
Conference Event
Meeting
Interest
There aren't any available sessions at this time.
Conflict Found
This session is already scheduled at another time. Would you like to...
Loading...
Please enter a maximum of {0} characters.
{0} remaining of {1} character maximum.
Please enter a maximum of {0} words.
{0} remaining of {1} word maximum.
must be 50 characters or less.
must be 40 characters or less.
Session Summary
We were unable to load the map image.
This has not yet been assigned to a map.
Search Catalog
Reply
Replies ()
Search
New Post
Microblog
Microblog Thread
Post Reply
Post
Your session timed out.
This web page is not optimized for viewing on a mobile device. Visit this site in a desktop browser to access the full set of features.
2019 GTC San Jose

S9661 - NVIDIA Nsight Graphics: Getting The Most From Your Vulkan Applications

Session Speakers
Session Description

Are you struggling to understand why your graphics application isn't performing the way you think it should? Have you added new features only to see new rendering bugs and your frame rate fall? We'll discuss how NVIDIA Nsight Graphics provides tools to solve some of the most puzzling graphics rendering and performance problems. We'll walk you through through real-world examples that show how use NVIDIA's developer tools to solve these issues and more. Learn how to use the Frame Debugger to find those pesky rendering anomalies, and how to dig into the GPU performance metrics provided by the Range Profiler to decode your performance issues. We'll also cover how to harness GPU Trace to better understand how your application is utilizing the vast parallel computing resources of the shader units. Come ready to unleash your inner GPU Ninja!


Additional Information
Tools/Libraries
Performance Optimization Real-Time Graphics Tools/Libraries
Gaming Software
Intermediate technical
Talk
50 minutes
Session Schedule