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2019 GTC San Jose

S9717 - Real-Time Ray Tracing on Professional Head-Mounted Displays with NVIDIA RTX

Session Speakers
Session Description

We'll discuss recently available GPU hardware support for ray tracing, and examine how this makes it possible to fully ray-trace scenes in real time, even on high-end head-mounted displays (HMDs). Real-time ray tracing has been considered the "Holy Grail" of rendering, but existing solutions like NVIDIA OptiX were limited to moderate display resolutions and frame rates. As a result, they weren't feasible for ray tracing on head-mounted displays (HMDs), which typically feature a wide field of view and require constant high frame rates to avoid motion sickness. We'll examine how GPU hardware support from technologies like NVIDIA's Turing and RTX allows users to fully ray trace scenes on HMDs.


Additional Information
Virtual Reality/Augmented Reality
Rendering/Ray Tracing, Virtual Reality/Augmented Reality
Architecture / Engineering / Construction, Software
Intermediate technical
Talk
50 minutes
Session Schedule