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2019 GTC San Jose

S9877 - Real-Time Ray Tracing in Unreal Engine

Session Speakers
Session Description

We'll talk about how Epic Games rendering engineers implemented a hybrid real-time ray tracing engine and a path tracer inside Unreal Engine 4. We'll describe the challenges we faced and how we addressed these. We'll also explain technical details of our new ray tracing demo.


Additional Information
Gaming and AI
Gaming and AI, Real-Time Graphics, Rendering/Ray Tracing
Architecture / Engineering / Construction, Automotive / Transportation, General, Media & Entertainment, Software
All technical
Talk
50 minutes
Session Schedule